

A powerful attack to one of these areas could cause the armor to break, increasing damage caused to that area of the body. This manoeuvre gives the defensive player even more time to hit an opposing player while they try to reorient themselves in combat.Įvery character in Soulcalibur IV has high, medium, and low armor. Players can also "repel" a weapon attack and thrust it away from the player. By pressing the analog stick or D-pad towards the opponent while hitting the block button, the player can engage a "guard impact" which will deflect the incoming attack and leave the opponent open for a split second-plenty of time to lay down a few powerful, uninterrupted attacks. Players have a number of tactical options, however, to turn a well timed block into a powerful offensive assault. This system encourages players to not play a totally defensive game, as too much defense could lead to a Soul Crush and defeat. Once in a state of Soul Crush, the opponent can press all four face buttons on the controller (block, horizontal attack, vertical attack, and kick) to engage a critical finish, instantly killing the player. If a player's icon is flashing red, one more strong attack will send the player into a state of "Soul Crush", stunning them for a few seconds. If players block for too long, an icon (which can be seen next to the player's life bar) will slowly change from blue to green to red to flashing red. Pressing the analog stick in different directions will let the player block either high and medium attacks or medium and low attacks.īlocking player's attacks has a little more complexity than other fighters such as Mortal Kombat.

This gameplay style could be seen as similar to Tecmo's Dead or Alive franchise. Mixing up the height and type of attack to get around an opponent's guards/dodges is the key to winning. Each of these attacks can be performed at three different levels: high, medium, or low. Players have access to three different kinds of attacks: a horizontal slash, a vertical slash, and a kick.
#SOULCALIBUR 4 DLC SERIES#
Soulcalibur IV doesn't deviate much from the core gameplay of the series Soulcalibur's claim to fame in the fighting game genre is the characters' usage of melee weapons (as opposed to the martial arts-based hand-to-hand combat seen in most other fighting games). Players are able to play online with their created characters as well as the main roster. The game also introduces several new concepts to the series, such as Critical Finishers and Soul Gauge. The game features all the familiar modes: Versus, Special Versus, Story, Arcade, Training, Create a Soul, a new Tower of Lost Souls mode, and is the first game in the series to feature online play. It is the first game in the series to not have an arcade release. Soulcalibur IV is a 3D historical-fantasy weapon-based fighting game developed by Project Soul and published by Namco Bandai for the Xbox 360 and PlayStation 3 on January 29, 2008.
