

#Grim dawn map lost plus
Plus if possible switch the Veteran difficulty to a Veteran setting during character creation, so Veteran characters could be more challenging to play on Elite and Ultimate also. Personally I think when they make concessions they should, if possible, only make them in normal difficulty. Each concession makes Grim Dawn a more casual game. What I was doing is using the blinky flash as an example, that for every feature/change they make which causes the game to be easier they drift further away from their stated goals. More loot = more iron, better equipped = easier game.

I'm not trying to be some kind of elitist, I to probably find more "hidden" stashes because of the blinky flash.

Wanting the game easier or harder is not laziness or elitism, it is personal preference. Some of the best hidden stashes drop loot like a good chest. Your luck is worse than mine, I've found way more good loot in hidden stashes than could be counted on my fingers. ^^ A failure in the engine? They make some stashes glow with a cool light, I'm sure they could make the "hidden" stashes blink, flash, explode or do just about anything they wanted. To me it was more a failure in the engine that was sold as a feature. I'm now 300 hours in the game and the number of valuable or rare things I get out of those spots can be counted on one finger. The first time I complained about this I was waved off with the "argument" They can put more valuable stuff in those well hidden spots. Before that I didn't even make an effort to look around because that way lay a whole world of pain, headaches and aching eyes. I love the blinky lights, I don't have 10/10 vision even with my glasses and now at least I find the damn things. "Grim Dawn won’t hold your hand to ensure you never make a bad decision and it won’t feature a story on rails with linear level design to prevent you from ever getting lost.' - Grim Dawn Kickstarter It see far too many "Game's too easy" posts compaird to "Game's too hard" posts for Grim Dawn considering this game is suppose to be challenging. I think the developers are trying to be "easy enough" on casual players without being "to easy" as to ruin it for those who want a real challenge. Like the blinky flash near rocks and "hidden?" loot, and doing things like toning down poison gas damage in the first cave called the Putrid Den, the gas made it challenging before. I think in some cases the developers have already made too many concessions if they want this game to be "hardcore" or "oldschool". As far as indicators from far away, that's for casual games. Originally posted by Dialtone:There already are indicators, you'll see a "gold star" on the map when you're near quests.
